New console update (Brineworks, glade events, stability)
Greetings, Viceroys!
New update is now live on PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One, and will be available on Nintendo Switch soon. It introduces new content, stability and UX improvements, balance changes, and more.
What’s new:
- New farm: Brineworks (grows Salt and Insects)
- 2 new dangerous glade events: Lurker and Petrified Gargoyle
- New forbidden glade event: Small Stormforge
- Special offers at traders
- 9 new Stormforged versions of existing Cornersones
- New legendary Cornerstone and 2 new perks
- Encyclopedia improvements
- Random main menu skin
- Stability improvements
- Cycle length preview
- And more!
Important: Due to numerous systemic changes, the update needs to close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game and a free Royal Resupply.
Admittedly, it took longer than we had hoped to get the update out. Additional time and special attention were put into investigating and fixing various instances of the reported stability issues. That, paired with the time required to port new content and the less flexible console pipeline, resulted in an overdue update. We apologize for the long wait, and we hope that the game will now be in much better shape.
We’re grateful for all the detailed reports you’ve sent our way. They’ve been immensely helpful for QLOC in identifying and getting rid of the issues. The wait is over now, and we wish you all a great time with the game!
CHANGELOG
🐸 Changes related to the Keepers of the Stone DLC.
🦇 Changes related to Nightwatchers DLC.
New content and features
- Added 2 new dangerous glade events.
- Lurker – A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
- Petrified Gargoyle – A weathered stone statue that feels strangely… alive. It seems to shift ever so slightly when no one is watching.
- Added one new forbidden glade event.
- Small Stormforge – This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
- Added a new farm building – the Brineworks.
- Using the Brineworks, players can grow Salt and Insects on nearby farmfields.
- The Brineworks are unlocked after reaching level 15.
- Added special offers to traders.
- Traders will now offer one random perk or blueprint at a 50% discount.
- Special offers are unlocked via a new Smoldering City upgrade – Dim Square Level 13.
- Added a new Legendary Cornerstone.
- Friends of the Forest – Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility.
- Added 2 new perks that can be bought from traders.
- Surveying Equipment – Reveals the location of an Abandoned Cache in a nearby glade.
- Emergency Rations – You gain an Active Ability that removes one stack of the Hunger effect from all villagers. This ability can be used from the Main Warehouse and has 3 uses.
- Added 9 new Stormforged versions of existing Cornerstones.
- Royal Guard Training (Stormforged) – A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +10 to Resolve.
- 🦇 Crystal Cathode (Stormforged) – A fragile device that extracts energy from charged rainwater. Production bonuses in Rain Engines are stronger (+100% production speed, +50% double yield chance).
- Overexploitation (Stormforged) – Global gathering speed is increased by 50%, and newly discovered gathering nodes have more charges (+20 charges to small gathering nodes, +35 charges to large gathering nodes).
- Cooking Steam (Stormforged) – If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +40% for every 50 units of Drizzle Water stored.
- Deserted Caravans (Stormforged) – Global production speed is increased by 66%.
- Exploration Expedition (Stormforged) – You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +10 for 180 seconds every time a new glade is discovered.
- Rooty Ground (Stormforged) – Strange roots spread across the land. Wood production is increased by +2.
- Value Added Tax (Stormforged) – Specializing in a particular branch of commerce can bring a lot of profit. All packs of goods are worth 50% more when sold through trade routes or directly to traders.
- Guild Catalogue (Stormforged) – Traders offer 1 additional perk or blueprint. You also gain an Active Ability that summons a trader to your settlement. This ability can be used from the Main Warehouse and has 5 uses.
Balance
- 🦇 The Manorial Court blueprint is now unlocked from the start of the Queen’s Hand Trial.
- Increased the trade value of Dye.
- Rebalanced multiple Cornerstones.
- Overzealous Architects – lowered the requirement for fully upgraded houses from 5 to 3.
- Improvised Tools – lowered the number of Tools given per discovered glade from 15 to 10.
- Work Safety Guide – changed the rarity of this Cornerstone to Epic (from Legendary).
- Farsight – changed the rarity of this Cornerstone to Epic (from Legendary).
- Borrowed Time – completely changed how this Cornerstone works.
- The Crown can be persuaded to show leniency toward this settlement. Grants an Active Ability that removes 1 Impatience Point at the cost of 10 Amber. Usable from the Main Warehouse, up to 5 times.
- Well-Rested Workers – increased the chance of doubling production from 25% to 33%.
- Counterfeit Amber – removed the drawback of this Cornerstone.
- Book of Water – this Cornerstone now also affects rainwater production and not only recipes that use rainwater.
- Worker’s Rations – this Cornerstone was removed from the game.
- 🦇 Changed the Fluffbeak’s starting wellbeing to 49% (from 50%) to prevent its positive effect from being active and displayed for a very short time at the beginning of the first year.
- Added the Fishing Hut blueprint to Zhorg’s and Sahilda’s wares.
- Changed the building category of the Forester’s Hut to Resource Acquisition (instead of Food Production).
- 🦇 Removed the Soil Reclamation Forest Mystery from the Bamboo Flats.
- Rebalanced the Stormforged version of the Mushroom Seedlings Cornerstone. It now adds a 2-star Mushroom recipe to all farms (instead of a 3-star one) and increases Planting and Harvesting speed by 50%.
- The game now selects the starting Firekeeper from all species available at the beginning of a settlement, including those from the starting caravan and additional sources such as embarkation bonuses or cycle effects.
- Added the Academy blueprint to Sir Renwald Redmane’s wares.
- Adjusted trader arrival times.
- Removed Leather from Stone nodes spawned by the Petrified Necropolis modifier and increased the chance of Meat appearing as a secondary resource.
- Changed the Advanced Farming Order rewards. They now include: one random perk (farm production bonus or harvesting speed), a planting speed perk, and Tools.
UX/UI improvements
- You can now preview how many years are left in a Cycle by going to the Cycle Summary panel in the World Map screen (by pressing R3).
- Expanded the Species section of the in-game encyclopedia.
- Added a Specializations section with icons.
- Added a Starting Ability section that provides more details about each species’ starting ability.
- Added a Passive Ability section that explains passive traits in more detail (such as Dedication and the lack of favoring for Bats).
- Expanded the Buildings section of the in-game encyclopedia.
- Added a Category filter.
- Added upgrade previews for buildings that can be upgraded.
- Added a Rarity filter to the Cornerstones section of the in-game Encyclopedia.
- Added a Random option to the Menu Skin selection in the Options menu.
- 🦇 The farm range indicator is now displayed when building Fertile Fields in the Bamboo Flats.
- Added a warning to order objectives that require a specific building when the player doesn’t own the necessary blueprint.
- Added a checkbox in the Options menu to remember internal storage settings between settlements.
- Purchased upgrades in the Queen’s Hand Trial can now be previewed by selecting them.
- Changed the description of the Converted Altar of Decay reward so it’s clear that its effect is retroactive.
- 🐸 Changed the description of the “discovered glades add more Hostility” penalty in the Cornerstone Forge to clearly state that the effect is retroactive.
- Updated descriptions of several orders that require fulfilling a number of needs to clarify that their objectives count retroactively.
- Updated the icon and description of the final Seal objective reward. It now clarifies that the Seal is reforged after completing the last objective (while still granting an Epic cornerstone to players who wish to continue their Sealed Forest settlement).
- Updated the descriptions of some perks that speed up fuel production to clearly state which goods they affect.
- Updated the descriptions of all Forest Mysteries that scale with Hostility starting from level 0 to more clearly explain how their effects are calculated.
- Updated the Advanced Rain Collector description to better highlight how it differs from the regular Rain Collector.
- Updated the description of the Stocked Caravans upgrade in the Smoldering City to clarify that it also affects resources in starting caravans, not just embarkation bonuses.
- Added the Forbidden Glade icon to the Secure Perimeter Cornerstone description to make it clearer that its effect scales with Forbidden Events, not Dangerous ones.
- 🐸 Adjusted the color of certain trees in the Coastal Grove to make the tree marking effect easier to see.
- The hostility value in the Third Party and Memory of the Forest effect tooltips now shows how the effect scales with the game’s difficulty level.
- Added a tooltip when selecting an automaton portrait in a worker slot.
- Auto-pause alerts no longer appear when loading into a Forsaken Town.
- 🦇 The Tree Grazer icon now appears on the HUD when playing a settlement with that modifier.
- Embarkation Bonuses that consume Reserve Embarkation Points now display their cost in orange.
- Updated the descriptions of the Higher Needs and Paradise deeds to clarify that needs must be fulfilled in service buildings, not in the Commons.
- 🦇 Replaced the Villager Mascot and Breadwinner icons in the Fluffbeak UI with new assets.
- Added an entrance indicator to the Feast Hall in the Somber Procession event.
- 🐸 Improved the description of the Deeply Hidden Riches effect in the Ashen Thicket for better clarity.
- Updated the description of the Sell Items order objective to clarify that goods don’t need to be sold to a single trader or trade route.
- Updated the flavor text when opening Mystery Boxes purchased from traders other than Dullahan.
- Changed the name and icon of the Value Added Tax perk awarded for completing the Trading Master Timed Order, as it duplicated an existing Cornerstone. The perk is now called Royal Subsidy.
- Cyst spawning effects now display values broken down by difficulty when viewed from the world map (for example, in the case of the Blight-Ridden Viceroy world event).
Bug fixes
- Fixed numerous instances of the game crashing and improved the overall stability of the game.
- Fixed a bug that caused the game’s UI to glitch and freeze when selecting the Commons after loading a save file.
- Fixed a bug that prevented villagers from using the Commons, even if the required goods were present.
- Fixed a bug that caused the UI of buildings to sometimes glitch and freeze when harvesting giant resource deposits in the Marshlands.
- Fixed a bug that caused a missing UI background in the species panel when a third species joined as an embarkation bonus instead of as part of a starting caravan.
- Fixed a bug that caused ingredients to not change when selecting different resources in the Recipes Panel.
- Fixed an issue where installing Commons would subtract 8 Planks for each constructed Hearth, which could result in players having negative Planks.
- 🐸 Fixed a bug where the “more Resolve for Religion/Treatment” effect in the Cornerstone Forge did not apply to needs fulfilled in the Commons.
- Fixed a bug that caused the Bankruptcy Deed to carry over progress between games.
- Fixed an issue with overlapping difficulty settings for Raising the Stakes and Stacking Amber orders.
- Fixed a bug that caused Algae +1 perks to appear in biomes without naturally occurring Algae Ponds.
- Fixed a bug where the Lumbermill would rotate 180 degrees when mirrored.
- 🐸 Fixed a bug where Experimental Cornerstones were not counted in town statistics.
- Fixed a bug that caused extra blueprint options to disappear after a reroll when playing with the Less is More or Stingy Archivist modifiers.
- 🦇 Fixed a bug that caused the Crystal Cathode bonus to be incorrectly applied to worker stats in the building statistics tab.
- 🐸 Fixed a bug that caused the value preview to be missing when upgrading Harvesting and Planting speed effects in the Cornerstone Forge.
- Fixed a bug where canceling a forced delivery early didn’t stop workers from transporting the goods anyway.
- Fixed a bug that caused faction trade route tooltips to show incorrect resource icons.
- 🦇 Fixed a bug that caused Bats to not appear in Encampments found in glades.
- 🦇 Fixed a bug that caused the Bat House to be missing from some blueprint pools.
- Fixed a bug that caused some early-game blueprint pools to exclude basic material production buildings.
- Fixed a bug that caused the game to sometimes unpause on its own.
- Fixed a bug that allowed the Forbidden Lands and Dangerous Lands modifiers to spawn near the Cursed Royal Woodlands.
- Fixed a bug that caused additional cornerstone options to disappear after a reroll in games with The Other Settlement effect.
- 🦇 Fixed a bug that caused too many glades to be open when starting a game with the Devastated Forest effect (Tree Grazer world event).
- Fixed a bug that caused players to lose Amber (from an Embarkation Bonus) when starting a game with the Devastated Forest effect on Prestige 19 (only if payments were set to “instant”).
- Fixed a bug that caused Counterfeit Amber to appear in settlements with the Monastery of the Holy Flame modifier.
- 🐸 Changed it so that the -2 Pickled Goods penalty won’t be available in the Cornerstone Forge if no species in the settlement have that need.
- 🐸 Fixed a bug that caused the wrong version of the Forager’s Trial order to appear in the Ashen Thicket.
- Fixed a bug that caused modifiers to spawn incorrectly at the edges of the World Map (e.g. multiple Gathering Storm modifiers at once, or Dangerous Lands near the Marshlands).
- Fixed a bug that allowed Treasure Stags to grant the Copper Extractor cornerstone.
- 🦇 Fixed a bug that caused the Festive Mood effect from the Feast Hall to not account for Bat Houses.
- Fixed a bug that caused the Crystalline Water cornerstone to appear in games without Resin or without a Grove/Clay Pit blueprint.
- Fixed a rare bug that caused woodcutters to ignore the “Avoid Glades” setting.
- 🐸 Fixed a bug that caused bonus previews to sometimes go into negatives in the tooltips of Experimental Cornerstones.
- Fixed a bug that caused the “food saved” town statistic to display an incorrect number.
- Removed an unnecessary minus sign from the Frosts’ modifier description.
- Removed an unnecessary minus sign from the Land of Greed modifier description.
- Fixed a bug where the worker yield destruction chance was displayed in a building’s statistics tab even when it was 0%.
- Fixed a bug that caused the Paste +5 perk to only grant +2 to Paste production.
- Fixed an issue where the Syndicate trader sold too many Harpy-related perks.
- Fixed a bug that caused the Obsidian Archive Level 16 upgrade to cost 130 Food Stockpiles instead of 132.
- Fixed a bug that caused the Field Engineering Station not to be movable while under construction.
- Prevented the Field Engineering Station from appearing in the in-game encyclopedia.
- Fixed a bug that caused the Cloaked Wanderer’s Vengeance effect to trigger every 8 years instead of only once.
- Fixed a misplaced smoke effect in the Butcher building.
- Fixed a misplaced fire effect in the Converted Altar of Decay decoration.
- Fixed a bug that caused some glades in the Cursed Royal Woodlands to spawn too many mining veins.
- Fixed a bug that sometimes caused settlement names to remain visible during the cycle reset animation.
- Fixed a bug that prevented the Kelpie glade event from spawning.
- Fixed a bug where the text in the warehouse text bar was not cleared when closing the building panel.
- Fixed a bug that caused some geysers to spawn too close to ruined building entrances.
- Fixed a bug where the bonus from the Steel Focus Cornerstone was applied even if Bats were assigned to a mine under construction.
- 🐸 Fixed a bug that prevented the Purified Frog House from being counted toward order objectives requiring players to upgrade houses.
- Fixed a bug that caused some buildings in Forsaken Town events to return too few resources when demolished.
- Fixed missing periods in some effect descriptions.
- Fixed a rare bug that prevented the Deep Pond from spawning after completing the Lurker glade Event.
- Fixed a bug that caused Basalt Trees in the Rocky Ravine to not drop Coal.
- Fixed a bug that caused certain Epic Cornerstones to appear in Legendary Sunken Chests.
- Fixed a bug that allowed players to complete the Crashed Airship world event even after finishing a settlement past year 9.
- Fixed a bug that caused the positive “More Resolve from Religion” effect to be incorrectly offered as a penalty in the Cornerstone Forge.
- Fixed a bug that caused too many years to be added to the Blightstorm Cycle after winning a Forsaken Town game.
- Fixed a bug that prevented event consequences from appearing on the left side of the event panel if they triggered while the UI panel was already open.
- Fixed a rare bug that caused the wrong building entry to appear when previewing a blueprint in the in-game encyclopedia.
- Fixed a typo in the Larger Storage upgrade description in the Smoldering City (it claimed building storage increased by 5, while the actual increase is 2).
- Fixed a bug that caused the Spiced Ale perk to not stack correctly.
- 🦇 Fixed a bug that caused the Work Break Timed Order to appear in games where the Tree Grazer was present.
- Fixed a bug that caused the Kelpie Charm effect icon to remain visible on the UI panel of previously charmed villagers.
- Fixed a few translation errors in the Japanese version of the game (Gentle Dawn, Queen’s Hand Trial contract).
- Fixed a few translation errors in the Russian version of the game (Under the Queen’s Gaze, feedback form, glade event UI, resolve effects, Stingy Archivist, storage upgrades, Book of Water, Hailstorm, Dedication, flawless buildings).
- Fixed a few typos in the Spanish version of the game (order objectives, Barren Lands and Drylands).
- Fixed a typo in the Polish version of the game (Gambler world event)
- Fixed a few translation inconsistencies in the French version of the game (fishing ponds).
- Fixed a few typos in the Ukrainian version of the game (Shipwreck glade event, have X villagers order objective, Forest Affinity, biome summary, retroactive effects).
- Fixed a few typos in the Simplified Chinese version of the game (Forsaken Town, Queen’s Gift cornerstone, Hanged Viceroy world event).
- Fixed an inconsistency in the Traditional Chinese version of the game (produce packs trigger in the Cornerstone Forge).
- Fixed a few typos in the Czech version of the game (Insane Gamble, Fluffbeak bonus).
- Fixed a typo in the Korean version of the game (Blight-ridden Viceroy).
- Fixed a typo in the French version of the game (Bankruptcy and Living On Credit deeds).
- Fixed several typos in the Japanese version of the game (duplicated resource list in the Clay Pit tooltip, duplicated % symbols).
CONTINUE READING...
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