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Primitive Camps – Experimental Update

Nov 15, 2022

Greetings, Viceroys!

We’re happy to reveal that we’re working on new essential versions of gathering camps. What’s more, you can already test them on the Experimental Branch!

WHY DO WE APPROACH CAMPS

It’s more than two years since we introduced the concept of nodes and unique camps to the game. Since then, the game evolved and we feel this old system could use some iterations. Going through your feedback we’ve noticed the inability to gather resources from the glades caused a lot of frustration and felt very rigid compared to the flexibility the other production buildings present.

WHAT WE CHANGED

Regular and Primitive Herbalists’ Camps

In the experimental version, you will find four main changes:

  • Scavengers’ Camp was removed from the game.
  • All remaining specialized food camps (Trappers’ Camp, Herbalists’ Camp, and Foragers’ Camp) have unique recipes without any duplicates (Forgers’ Camp has Roots instead of Insects).
  • Those three camps now have their essential, primitive versions. Primitive camps have all the recipes their full-fledged counterparts have, but inferior efficiency. They will gather the nodes ~25% slower and will deplete nodes much faster (3 charges instead of 1). One additional caveat is that those camps can’t gather Giant Organisms on Marshlands.
  • Foragers’ Camp now looks like the old Scavengers’ Camp, models are still subject to change.

The regular blueprint versions of Foragers’ Camp, Trappers’ Camp, and Herbalists’ Camp are still available to get from Reputation Rewards, Orders, and Traders.

WHAT WE’RE INTERESTED IN

Our main goal with this change is to bring more diversity to the games, increase the range of choices player has regarding raw resources, and reduce the frustrating inability to gather basic resources while keeping the camps’ role relevant.

The questions we are primarily interested in, are:

  • How do you feel about the new Primitive Camps? Are they fun?
  • How does this change affect your playstyle and settlement layout? 
  • Is this new approach better or worse in your opinion? 
  • Is this new approach easily understandable? Are there any issues with the user experience?

If you decide to give the update a try, please share your thoughts with us on Steam Discussions, Discord, or Reddit!

ABOUT EXPERIMENTAL BRANCH

The Experimental Branch is an alternative version of the game dedicated to testing new features. Upcoming changes are not localized, there can be bugs, and the balance might feel way off. The experimental version has extensive logs and assertions enabled which means degraded performance. It has a separate save file from the main version and your progress can’t be transferred from the Experimental Branch to the main version. You have access to the developer console but you won’t be able to unlock achievements.

HOW TO SWITCH TO EXPERIMENTAL

Steam

Switching to the Experimental Branch will require you to opt into the Beta branch on Steam. Here’s how to do it:

  1. Open Steam
  2. Right-click on Against the Storm in your library
  3. Select Properties
  4. Go to BETAS tab
  5. Choose “experimental” from the drop-down list
  6. Wait for the game to update the files
  7. Launch the game

In order to switch back to the regular version, please repeat the steps above but choose “None” from the drop-down list in step 5.

Epic Games Store

The Experimental Branch on Epic Games Store is a separate product in your library. In order to play it, follow the steps below:

  1. Open Epic Games Store launcher
  2. Search for Against the Storm – Experimental Branch
  3. Install it
  4. Launch Against the Storm – Experimental Branch

If you want to launch the regular version, simply install and launch Against the Storm.

GOG

Switching to the Experimental Branch will require you to configure the Beta channel. Here’s how to do it:

  1. Open GOG Galaxy
  2. Right-click on Against the Storm (or use the Options button)
  3. Select Manage installation
  4. Select Configure…
  5. In the INSTALLATION tab, click on the drop-down list next to Beta channels
  6. Select Experimental
  7. Wait for the game to update the files
  8. Launch the game

In order to switch back to the regular version, please repeat the steps above but choose “Disabled” from the drop-down list in step 6.

DEVELOPER CONSOLE

The Experimental Branch includes a developer console that provides various useful commands.

If you want to test new changes with a fully leveled-up profile and all content/upgrades unlocked, feel free to use the “meta.addAll” command in the console when you are on the World Map. You can open the console by pressing the ~ key on your keyboard.

Here are some other useful commands:

  • villager.spawn
  • good.add
  • good.addAll
  • good.list
  • Resolve.change
  • Season.next
  • game.win
  • meta.exp
  • meta.level
  • meta.addAll

Check out the full list of commands below:

COMMANDS
ambient.next
blight.add
build.clearDebugs
build.debugBiome
build.debugDifficulty
build.debugMap
building.lock
building.testRolls
building.unlock
debug
debug.construction
debug.daily
debug.goals
debug.naturalResources
debug.orders
debug.relics
debug.seasons
debug.worldMap
effect.add
effect.allHooked
effect.canBeDrawn
effect.cornerstones
effect.list
effect.randomPerks
effect.remove
game.loose
game.save
game.win
good
good.add
good.addAll
good.list
good.normalizeAll
good.remove
good.removeAll
hostility.add
meta.addAll
meta.addAllDecorations
meta.addReward
meta.diff
meta.distance
meta.exp
meta.level
music.next
order.add
order.list
order.remove
rec
rec
rec.allUI
rec.animIgnoreTime
rec.cursor
rec.fly
rec.hud
rec.inGamePointer
rec.pad
rec.pad.moveSpeed
rec.pad.rotSpeed
rec.reset
rec.timeLapse.orbit
rec.timeLapse.orbitArc
rec.timeLapse.orbitArc
rec.timeLapse.zoom
rec.timeLapse.zoom
rec.tooltips
rec.vsync
rec.worldTooltips
rec.worldUI
reputation.add
reputationPenalty.add
resolve.change
resolve.change
resolveEffect.add
resolveEffect.add
resolveEffect.list
resolveEffect.random
resolveEffect.remove
resolveEffect.remove
save.clearAll
save.clearPrefs
season
season
season.next
season.quarter
season.quarter
season.quarter.next
settings.aa
settings.pp
settings.shadows
settings.shadows_alt
settings.trees.shadowsCast
settings.trees.shadowsReceive
time
time.add
time.readable
time.real
time.remove
trader.arrive
trader.arrive
trader.cityScore
trader.leave
trader.list
villager.fillAll
villager.kill
villager.killByIds
villager.killByProf
villager.leave
villager.list
villager.spawn
vperk.add
vperk.add
vperk.list
vperk.random
worldMap.addAllMC
worldMap.addMetaCurrency
worldMap.finish
worldMap.randomizeEmbark
worldMap.spawnChest
worldMap.spawnTown

Have fun and may the storm be gentle on you,
Eremite Games

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