Primitive Camps – Experimental Update
Greetings, Viceroys!
WHY DO WE APPROACH CAMPS
It’s more than two years since we introduced the concept of nodes and unique camps to the game. Since then, the game evolved and we feel this old system could use some iterations. Going through your feedback we’ve noticed the inability to gather resources from the glades caused a lot of frustration and felt very rigid compared to the flexibility the other production buildings present.
WHAT WE CHANGED
Regular and Primitive Herbalists’ Camps
In the experimental version, you will find four main changes:
- Scavengers’ Camp was removed from the game.
- All remaining specialized food camps (Trappers’ Camp, Herbalists’ Camp, and Foragers’ Camp) have unique recipes without any duplicates (Forgers’ Camp has Roots instead of Insects).
- Those three camps now have their essential, primitive versions. Primitive camps have all the recipes their full-fledged counterparts have, but inferior efficiency. They will gather the nodes ~25% slower and will deplete nodes much faster (3 charges instead of 1). One additional caveat is that those camps can’t gather Giant Organisms on Marshlands.
- Foragers’ Camp now looks like the old Scavengers’ Camp, models are still subject to change.
The regular blueprint versions of Foragers’ Camp, Trappers’ Camp, and Herbalists’ Camp are still available to get from Reputation Rewards, Orders, and Traders.
WHAT WE’RE INTERESTED IN
Our main goal with this change is to bring more diversity to the games, increase the range of choices player has regarding raw resources, and reduce the frustrating inability to gather basic resources while keeping the camps’ role relevant.
The questions we are primarily interested in, are:
- How do you feel about the new Primitive Camps? Are they fun?
- How does this change affect your playstyle and settlement layout?
- Is this new approach better or worse in your opinion?
- Is this new approach easily understandable? Are there any issues with the user experience?
If you decide to give the update a try, please share your thoughts with us on Steam Discussions, Discord, or Reddit!
ABOUT EXPERIMENTAL BRANCH
The Experimental Branch is an alternative version of the game dedicated to testing new features. Upcoming changes are not localized, there can be bugs, and the balance might feel way off. The experimental version has extensive logs and assertions enabled which means degraded performance. It has a separate save file from the main version and your progress can’t be transferred from the Experimental Branch to the main version. You have access to the developer console but you won’t be able to unlock achievements.
HOW TO SWITCH TO EXPERIMENTAL
Steam
Switching to the Experimental Branch will require you to opt into the Beta branch on Steam. Here’s how to do it:
- Open Steam
- Right-click on Against the Storm in your library
- Select Properties
- Go to BETAS tab
- Choose “experimental” from the drop-down list
- Wait for the game to update the files
- Launch the game
In order to switch back to the regular version, please repeat the steps above but choose “None” from the drop-down list in step 5.
Epic Games Store
The Experimental Branch on Epic Games Store is a separate product in your library. In order to play it, follow the steps below:
- Open Epic Games Store launcher
- Search for Against the Storm – Experimental Branch
- Install it
- Launch Against the Storm – Experimental Branch
If you want to launch the regular version, simply install and launch Against the Storm.
GOG
Switching to the Experimental Branch will require you to configure the Beta channel. Here’s how to do it:
- Open GOG Galaxy
- Right-click on Against the Storm (or use the Options button)
- Select Manage installation
- Select Configure…
- In the INSTALLATION tab, click on the drop-down list next to Beta channels
- Select Experimental
- Wait for the game to update the files
- Launch the game
In order to switch back to the regular version, please repeat the steps above but choose “Disabled” from the drop-down list in step 6.
DEVELOPER CONSOLE
The Experimental Branch includes a developer console that provides various useful commands.
If you want to test new changes with a fully leveled-up profile and all content/upgrades unlocked, feel free to use the “meta.addAll” command in the console when you are on the World Map. You can open the console by pressing the ~ key on your keyboard.
Here are some other useful commands:
- villager.spawn
- good.add
- good.addAll
- good.list
- Resolve.change
- Season.next
- game.win
- meta.exp
- meta.level
- meta.addAll
Check out the full list of commands below:
COMMANDS
Have fun and may the storm be gentle on you,
Eremite Games
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