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Quality of Life Update (1.7) now available!

Feb 18, 2025

Greetings, Viceroys!

We’re back with another Against the Storm update—one that, hopefully, will make your experience with the game even more convenient, fun, and… symmetrical! So, what’s in store?

  • Town Statistics, Production Statistics, and Global Effects
  • Mirroring buildings (horizontal flip)
  • More irregular building footprints
  • Balance changes to Cornerstones, Orders, and Rewards in general
  • Deed information on World Map Modifier tooltips
  • Background autopause
  • And more

Continue reading for our design notes, full changelog, and information about settlement saves.

Important: Due to numerous systemic changes, the update will close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game, along with a Royal Resupply. Your Cycle progress and meta progress will remain intact.

If you’re eager to finish your current settlement, you can temporarily access a special Steam branch with version 1.6. Details on how to do this can be found at the end of the update notes. However, we recommend using this option only as a last resort.

DEVELOPER NOTES

Today’s update is a bit smaller than usual, focusing on quality of life, balance, and bug fixes. That’s because most of the team is working on new content behind the scenes, but we still wanted to introduce some community-inspired features and shake up the meta a bit in the meantime. Some of the highlights of this update include: town statistics, production stats in building panels, a mirror building option, more non-uniform building footprints, event and order reward changes, a cornerstone rebalance, and much, much more. So without further ado, let’s dive in!

First, the town statistics. With the 1.7 update, you will finally be able to see a detailed breakdown of your current settlement – how much reputation you’ve earned from various sources, how many villagers have died, how many resources you’ve used, how much Amber you’ve gained, and more. This information will be available not only at the end of a run but also during gameplay in a new tab within the warehouse UI.

Forsaken Town World Event 1080p

In the same warehouse UI, you’ll also find a Global Effects tab, which provides a summary of all bonuses and effects that apply to your town and villagers – such as production speed, double production chance, movement speed, and season duration. Please note that this tab only shows global effects and does not include bonuses that apply to specific villagers or buildings.

We’ve also added a new statistics tab to all buildings that produce goods (production buildings, camps, fishing huts, mines, etc.). There, you can see a breakdown of the workers assigned to that building, including their production speed and double yield chance.

While all these stats might mostly serve as interesting trivia or a way to watch numbers go up, they should also bring more clarity in some places – for example when you’re wondering how much double yield chance a particular worker has.

Forsaken Town World Event 1080p

The second highlight of this patch is the numerous balance changes to orders, cornerstones, and events. One of these changes was already teased in a previous dev note – when we adjusted how yearly cornerstones are drawn based on certain conditions in your current game. With today’s update, we’re expanding this system to include certain rewards from orders and events, as well as some perks sold by traders.

This primarily affects rewards related to complex food, clothing, and services, as well as perks that increase their production. These items will no longer appear as rewards if no one in your settlement can actually use them to meet a need. For example, an order that previously gave a static +2 Jerky bonus may now give a different reward that is better suited to the species in your settlement.

Normally, we’re very hesitant to interfere with RNG, but with the introduction of Frogs, the needs matrix has expanded significantly. This has made it harder to cover multiple species with the production chains and rewards you acquire during a run. That’s why, in a previous update, we added passive bonuses to all service and complex food needs – and now, we’ve decided to introduce a bit more guided randomness in some rewards.

In this update, we’ve also taken a longer look at cornerstones, mostly buffing the ones that were underpowered and infrequently chosen by players. Additionally, some of the more “problematic” perks, such as Fish Scraps and Queen’s Gift, have been completely reworked. We still left some weak cornerstones unchanged for now, as we believe that upcoming content and system changes will make them more useful (but only time will tell).

While working on all of these balance changes, we happened to notice that some orders were outdated or had lost their synergy between objectives and rewards – likely due to how much the game has evolved since their last balance pass. So we took the opportunity to clean things up there as well.

Finally, for balance, we’ve adjusted the goods that Xiadani Stormfeather sells. As a late-game trader, she used to offer mostly basic resources and was almost identical to Sahilda. This made sense when we first introduced her, but since then we’ve changed the way merchants are selected for a settlement, and her wares rarely made an impact. Now Xiadani focuses on more advanced, late-game goods – and she may even have Ancient Tablets in stock from time to time.

Let’s move on to UX and UI – because, as the name of this update suggests, there are quite a few changes and additions in this area. Most notably, we’ve added a new section to world map modifier tooltips, making it easy to see if you’ve completed the corresponding deed. We’ve also introduced tooltips for specialization icons in the in-game encyclopedia, an option to disable screen dimming during autosaves, a zoom sensitivity setting, an automatic pause when alt-tabbed, and much more.

Ashen Thicket - Cornerstone Forge - Irrigation Nation

But the two additions we’re most excited about internally are the ability to mirror buildings and the introduction of more irregular building footprints. While this might not sound like a huge change to the most hardcore players, we’ve always wanted to offer more ways to create unique and visually interesting settlements. Against the Storm will likely never be a game focused on customization and decor, but these features should make decorating your town a little more interesting.

Ashen Thicket - Cornerstone Forge - Irrigation Nation
Ashen Thicket - Cornerstone Forge - Irrigation Nation

Lastly, as with every update, we’ve fixed numerous bugs, improved overall game stability, and made several localization tweaks. We’ve also replaced some old icons with new custom assets and refreshed certain buildings to give them a higher-quality look.

Thank you all for providing feedback, reporting bugs, and giving us suggestions for new content. If you’d like to share your ideas for upcoming updates, here are some useful links:

May the storm be gentle on you,
Eremite Games

P.S. One of the best things you can do to help indie games is to leave a Steam review. If you’ve had a chance to play Against the Storm, we’d love to hear any feedback, positive or negative. Thanks!

UPDATE 1.7 CHANGELOG

Changes marked with ⚡ were inspired by the community.
Changes marked with 🐸 are related to the Against the Storm: Keepers of the Stone DLC.

New content and features

  • ⚡ Added a Town Statistics tab to the Main Warehouse UI. There you can view some collected data about your settlement, such as:
    • Highest Impatience
    • Goods Sold (in Amber)
    • Trees Cut
    • Reputation (divided between sources)
    • Nodes Depleted
    • Veins Depleted
    • Ponds Depleted
    • Cysts Burned
    • Hunger Suffered
    • Events Completed
    • Ingredients Used
    • And much, much more.
  • ⚡ The stats screen mentioned above is now also present in the Game Results screen at the end of each settlement, as a new tab (next to the score and objective tabs).
  • ⚡ Added a Global Effects tab to the Main Warehouse UI. There you can view a summary of global bonuses and effects, such as:
    • Production Speed
    • Extra Production Chance
    • No Production Chance
    • Planting Speed
    • Harvesting Speed
    • Fuel Burning Speed
    • Bonus Scout Work Speed
    • Corruption Per Cyst
    • Base Break Time
    • Trader Arrival Speed
    • Rainwater Per Cyst
    • Bonus Housing Spots
    • And much, much more. 
    • Please note that this tab only shows global effects/bonuses. It does not take into account individual villagers (so if only a few gatherers have increased movement speed, this information will not be displayed in this tab, etc.).
    • Some of the values shown in this tab are complete ( base value + change from effects), and some show only the bonus (as the base value may depend on many factors and/or be impossible to represent universally).
  • ⚡ Added a Production Statistics tab to the UI panel of production buildings. There you can see the stats of each worker assigned to the building – their production speed, their chance of producing double yields, and their chance of destroying a yield.
  • ⚡ Added an option to mirror (horizontally flip) buildings. The default keybind for this is N.
  • 🐸 Added a new Ashen Thicket menu skin for the Keepers of the Stone DLC.
  • Added a new Legendary Cornerstone.
    • Repurposed Bait – Gain 2 Insects for every 1 piece of bait used in fishing.

Balance

  • ⚡ Rebalanced some yearly Cornerstones.
    • Biscuit Diet – increased the double yield chance from 75% to 100%.
    • Travel Rations – this perk now not only increases the time between breaks for Haulers, but also increases their carrying capacity by 5.
    • Spices – this perk will now appear only in biomes with Roots or Herbs.
    • Book of Water – this perk’s bonus no longer triggers every 60 Fish/Algae/Scales produced, but instead every 30 vein charges mined.
    • Fish Scraps – this perk has been downgraded to rare and removed from the Cornerstone pool. It can now only be purchased from traders or acquired as a drop from reward packs.
    • Worker’s Rations – reduced the chance of double consumption from 15% to 10%.
    • Bone Tools – increased the number of Tools given for each dead villager from 3 to 5 (and from 6 to 10 in the Stormforged version).
    • Exploration Expedition – lowered the woodcutting speed penalty from 33% to 25%.
    • Farsight – the scout working speed bonus now applies to all events, not just dangerous and forbidden ones.
    • Counterfeit Amber – changed the drawback of this Cornerstone. It no longer lowers the number of perks/blueprints traders have on sale, and instead increases the Resolve penalty from the Negligence effect by -3.
    • Queen’s Gift – this perk has been redesigned. It now spawns a Small Abandoned Cache for every finished Order.
    • Mark of the Sealed Ones – this perk has been redesigned. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth.
    • Reckless Plunder – removed the drawback of this perk (newly discovered large resource nodes have fewer charges).
    • Firekeeper Letters – this perk has been downgraded to rare and has a lower price when sold by traders.
    • Local Taxes – this perk will no longer appear if there is no species with a Leisure need in the settlement.
  • ⚡ Rebalanced multiple Orders.
    • Egg Collection – this Order will now appear only if Eggs are present in the biome. Removed Flour from the rewards and added Berries instead.
    • Foragers’ Camp – removed the Insect Lure perk from rewards and added the Giant Vegetables perk instead.
    • Herbalist – removed the Sharp Sickles reward and added the Fungal Growth perk instead.
    • Lost in the Woods – changed the name of this Order to Reconnaissance to avoid duplicates. The two perk rewards (Steel Pickaxes and Steel Shovels) were merged into one, drawn at random based on the availability of Stone/Clay in the current biome. Added Bricks to rewards.
    • Hurried Expedition – removed the Bigger Grill perk from rewards, added a randomized perk reward instead (perks that benefit the Apothecary – Salted Jerky, Tea Infuser, Big Phials).
    • Quick Transaction – removed the Artisan blueprint from rewards, added the Clothier blueprint instead.
    • Supply Thy Neighbor – removed the Ancient Sewing Technique perk from rewards, added the Full Stock perk instead.
    • Rich Harvest – removed the Seed Pouch perk from rewards, added Parts instead.
    • Scaling Up – added the Big Phials perk to rewards. It can now be drawn in place of the Shoe Mold perk (in case nobody in the settlement can use Boots).
    • Fox Influx – this Order will now appear only if Herbs are present in the biome.
    • Population Influx – added the Heavy Millstone perk to rewards. It can now be drawn in place of the Farmer’s Pack perk (in case there is no fertile soil in the current biome).
    • Adventurous Viceroy – removed the Explorer’s Lodge blueprint from rewards, added the Toolshop blueprint instead.
    • Forager’s Trial – increased the amount of complex food given as a reward from 30 to 40.
    • Stonecutter’s Trial – removed the Steel Pickaxes perk from rewards and added the Steel Shovels perk instead. Increased the amount of complex food given as a reward from 30 to 40.
    • Herbalist’s Trial – added the Advanced Filters and Crystal Growth perks to rewards. They can now be drawn in place of the Tea Infuser perk (in case there is no species that likes Tea in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
    • Efficiency Test – removed the Forester’s Hut blueprint from rewards and added the Reinforced Saw Blades perk instead.
    • Trapper’s Trial – added the Vessel of Incense and Rain-Powered Pottery Wheel perks to rewards. They can now be drawn in place of the Salted Jerky perk (in case there is no species that likes Jerky in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
    • Charity Fair – added the Bigger Barrels, Tea Infuser, and Scout’s Pack perks to rewards. They can now be drawn in place of the Trade Logs perk.
    • Basic Rights – removed the Cellar blueprint from rewards, added the Tinctury blueprint instead.
    • Brotherhood – added the Advanced Press and Heavy Press perks to rewards. They can now be drawn in place of the Vessel of Incense perk (in case there is no species that likes Incense in the player’s settlement).
    • Healing – removed Tea and Biscuits from rewards, added Sea Marrow and Paste instead.
    • Religious Rites – removed Incense from rewards, added Ale instead.
    • Arena – removed Training Gear from rewards, added Oil instead.
    • Profitable Caution – removed the Artisan blueprint from rewards, added the Grill blueprint instead. 
    • Building Rush – removed the Bigger Barrels perk and the Brewery blueprint from rewards, added the Manufactory blueprint and a random +X to production perk reward based on the goods produced in the Manufactory.
    • Foolhardy Man – removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
    • Coal Fever – Increased the amount of complex food given as a reward from 30 to 40.
    • Copper Fever – Increased the amount of complex food given as a reward from 30 to 40.
    • Salt Fever – Increased the amount of complex food given as a reward from 30 to 40.
    • Peddler – removed the Forum blueprint from rewards, added the Furnace blueprint instead.
    • Greedy Merchant – removed the Guild House blueprint from rewards, added the Tinkerer blueprint instead.
    • Advanced Cuisine – removed the Reinforced Stoves perk from rewards, added a random +X to complex food/service good production perk (based on the species present in the settlement).
    • Time of Courage – removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
    • Large Parcel – removed the Explorer’s Lodge blueprint from rewards, added the Heavy Press perk instead.
    • Ravenous Axes – removed the Forum blueprint from rewards, added the Flour Delivery Line perk instead.
    • Aesthetics – removed Amber from rewards, added 30 complex food instead. 
  • ⚡ Aside from the above mentioned balance changes to Orders, a lot of rewards have been further rebalanced. 
    • Most Orders with a complex food reward or a perk tied to these goods (X Jerky per minute, +X Pie, etc.) will now have these rewards randomized. The types of complex food will be influenced by the species present in the player’s settlement.
    • Most Orders with a Coats or Boots reward or perk tied to these goods (Coats per minute, +X Boot production, etc) will now draw the clothing item type at random, based on what species are present in the player’s settlement.
    • Most Orders with a service good reward or a perk tied to these resources (X Incense per minute, +X Tea, etc.) will now have these rewards randomized. The types of service good will be influenced by the species present in the player’s settlement.
  • ⚡ Rebalanced glade event rewards. Complex food, clothing, and service good rewards (plus perks boosting their production) will now be generated based on the species that are present in the settlement (so if nobody likes Jerky, glade events will not have rewards like “+2 Jerky” or “40 Jerky”). 
  • ⚡ Perks that increase the production of complex food, clothing, or service goods (such as “+2 to Jerky”) will now only be sold by traders if there is a species in the settlement that can actually use the item.
  • ⚡ Changed the goods sold by Xiadani Stormfeather to differentiate her from Sahilda and make her more of a late-game trader. She can now sell clothing, cooked food, raw materials, fuel, ancient tablets, parts, wildfire essence, and some blueprints and perks.
  • ⚡ Cornerstones that remove goods on acquisition (such as Woodcutter’s Prayer or Stormwalker Tax) will no longer be generated at the start of a Forsaken Town game.
  • ⚡ Changed the recipes in the Rainpunk Foundry.
    • Parts – removed Stone and Clay from the recipe, lowered the amount of Oil from 2 to 1, and decreased the production time from 150 to 90 seconds.
    • Wildfire Essence – revamped the recipe completely. It now requires 5 pieces of fuel (or 15 Wood), 1 container (Pottery, Barrel, or Waterskin), and 10 units of rainwater (Drizzle, Clearance, or Storm Water). The production time is 90 seconds.
  • ⚡ Limited the influence effects such as Manned Lookout (Blight Post upgrade) can have on Blightrot Cyst generation. The new hard cap is now 90%.
  • ⚡ 🐸 Lowered the three-star Ancient Tablet bonus in the Cornerstone Forge from 4 to 3.
  • Changed the building category of the Forester’s Hut to Industry (from Food Production).
  • Buffed the amount of bait produced from one Pack of Crops. It’s now 7 instead of 5.
  • Increased the production time of rainwater in Geyser Pumps from 8 to 10 seconds.
  • Building a Beacon Tower in the Sealed Forest now requires a Wildfire Essence.
  • Changed the way Flooded Roads Forest Mystery works. It no longer increases the cost of sending trade routes, but instead increases the time it takes by 50%.

UX/UI improvements

  • ⚡ Added Deed information to World Map Modifier tooltips. If a given modifier has already been completed, it will be noted in the tooltip.
  • ⚡ Added tooltips to specialization icons in building entries in the Encyclopedia.
  • ⚡ Added a setting to the Options menu to disable screen dimming when the game is making an auto save.
  • ⚡ Added a “Camera Zoom Sensitivity” setting to the Options menu.
  • ⚡ Added an “Background Auto Pause” setting to the Options menu.
  • ⚡ Updated the tooltips in the Forsaken Town World Event to clearly state that the rewards are for the entire duration of the current Cycle.
  • ⚡ Biomes in the Training Expedition panel are now sorted alphabetically.
  • ⚡ Updated the description of the Overzealous Architects Cornerstone to clearly state that the effect is not retroactive.
  • ⚡ Shortened the descriptions of a few Cornerstones to make them easier to understand (From the Ashes, Royal Guard Training).
  • ⚡ Updated the description and the Encyclopedia entry for the Clay Pit to show which type of rainwater is used in its engines.
  • ⚡ Renamed “Vials of Pigment” to “Vials of Dye”.
  • ⚡ Workers with both a comfort and an efficiency specialization in a building will now display both effects around their portrait.
  • ⚡ 🐸 Clicking on the Thunderblight Shard alert in the Ashen Thicket now opens the Cornerstone Forge menu.
  • ⚡ 🐸 Added an auto pause setting for Thunderblight Shard acquisition.
  • ⚡ 🐸 Added an auto pause setting for completed Strider expeditions in the Coastal Grove.
  • ⚡ 🐸 Updated the Strider Port description to no longer call it “ancient”.
  • Changed the “can use” text in production building tooltips to “rain engine”, to make it clearer what the rainwater is used for.
  • Updated the description of Amber.

Bug fixes

  • ⚡ Fixed a bug where No Strangers Deed would be marked as failed if players solved an Obelisk or Rainpunk Drill event.
  • ⚡ Fixed a bug where some perks would not stack correctly in the Villager panel.
  • ⚡ Fixed a bug where the Converted Harmony Spirit Altar effect would not be triggered by the Feast Hall.
  • ⚡ Fixed a bug where the Miracle of Strength effect in the Beacon Tower had an incorrect number under its icon.
  • ⚡ Fixed a bug where all stacks of the Creeping Shadows debuff were removed at once if the timer of one of them reached 0.
  • ⚡ Fixed a bug where a cloned Blood Flower could spawn on top of a Geyser Pump, destroy it, and get stuck inside the Geyser.
  • ⚡  Fixed a bug where the Smoldering City was labeled “Royal Woodlands” in the World Map screen and in trade routes.
  • ⚡ Fixed a bug where crit messages in farms would appear next to the wrong worker slot.
  • ⚡ Fixed a bug where the “max. charges” section of the mining vein tooltip didn’t show the highest possible value.
  • ⚡ Fixed a bug that caused all icons in the in-game encyclopedia to be darkened/dimmed.
  • ⚡ Fixed a bug where the worker slot panel in the Cookhouse could exceed the building’s UI panel.
  • ⚡ Fixed a bug where the Overzealous Architects Cornerstone was being offered to players even if they didn’t have Frog Housing upgrades unlocked.
  • ⚡ Fixed a bug where the Plague of Death effect in the Sealed Forest would not be removed after the Storm and would reappear every year.
  • ⚡ Fixed a bug where consequence times in the event tab of the in-game encyclopedia were not updated based on the selected difficulty level.
  • ⚡ Fixed a bug where the Fishman Soothsayer event would not disappear after being solved. 
  • ⚡ Fixed a bug where the Festive Mood effect would not disappear immediately after removing workers from the Feast Hall.
  • ⚡ Fixed a bug where the Feast Hall with the Funeral Event couldn’t be deleted. 
  • ⚡ Fixed a bug where the Blightrot sound effect would play at the start of a Forsaken Town world event.
  • ⚡ Fixed a bug where shift-clicking on the Blightrot panel would not disable all engines if there was a Greenhouse in the settlement.
  • ⚡ Fixed a bug where Scouts would choose the incorrect Warehouse to unload resources after solving a glade event.
  • ⚡ Fixed a bug where the Spectral Treasure Stag reward description said “Golden Treasure Stag”.
  • ⚡ Fixed a bug where the update intro message would show up in the main menu every time the game was launched (Game Pass).
  • ⚡ Fixed a bug where season names in some world events (such as Crashed Airship) were not translated in all languages.
  • ⚡ Fixed a few typos/inconsistencies in Polish (Bankrupt Trader, Rainpunk entry in the encyclopedia, Zehra Mossback dialogue). 
  • ⚡ Fixed a few typos/inconsistencies in Hungarian (Cycle tutorial).
  • ⚡ Fixed a typo in Simplified Chinese (Trade Hub).
  • ⚡ Fixed a typo in Traditional Chinese (higher consumption penalty in the Cornerstone Forge).
  • Fixed a typo in Korean (Blight-Ridden Viceroy tooltip).
  • ⚡ Fixed a few typos/inconsistencies in Russian (rainwater objectives in Orders, event decisions, Insect Traps perk).
  • ⚡ Fixed a few typos/inconsistencies in Japanese (Secret Techniques of the Firekeeper, Master Blueprint, Leather nodes, Hidden Mystery effect, Somber Procession world event, Marshlands biome effect, Embarkation Point bonuses).
  • ⚡ Fixed a few typos/inconsistencies in German (Greater Threat, unmarking trees, Pie).
  • ⚡ 🐸 Fixed a bug where perks made in the Cornerstone Forge with the “x number of cysts spawned” condition could go negative after Blight Fighters burned the cysts.
  • ⚡ 🐸 Fixed a bug where perks made in the Cornerstone Forge with the “more time between breaks” bonus would show up in the villager UI with a “>Missing Key<” string as the name.
  • ⚡ 🐸  Fixed a bug where the “+2 Porridge and Paste” bonus in the Cornerstone Forge would not apply to Paste.
  • Fixed a bug where the production overlay (CTRL) was not shown for Fishing Huts.
  • Fixed a bug with the Happy Foxes Order that caused it to not appear as often as it should.
  • Fixed a bug where the Stormforged version of the Firelink Ritual Cornerstone was appearing in settlements without a species with a Religion need.
  • Fixed a bug where the “upgrade Geyser Pump” objective would still be completed if the Geyser Pump was destroyed.
  • Fixed a bug that caused the initial world map layout to be generated incorrectly after the tutorial.

Other

  • More buildings now have an irregular shape. This means that their footprint is not rectangular or square, and has one or more tiles where other objects can be placed.
    • Brick Oven
    • Cookhouse
    • Leatherworker
    • Monastery
    • Rain Mill
    • Smelter
    • Smokehouse
    • Workshop
    • Shelter
    • Blight Post
    • Homestead
    • Tavern
    • Archaeologist’s Office
  • The green tile marker is no longer always rectangular, but adapts to the irregular shape of the object it’s pointing at.
  • Changed the look and animation of building scaffoldings. They are now slightly smaller, appear gradually when first placed, and adapt to irregular building footprints.
  • Many of the buildings mentioned above have also slightly changed and have more detailed visuals.
  • Replaced some existing icons with new custom assets.
    • Salt
    • Royal Mining Operation in the Ahsen Thicket
    • Smuggler’s Visit Cornerstone
    • Survivor Bonding Cornerstone
    • Dual Carriage System Cornerstone
    • Hauling Cart Cornerstone
    • Burnt to a Crisp Cornerstone
    • Overzealous Architects Cornerstone
    • Firekeeper’s Prayer Cornerstone
    • Stormwalker Tax Cornerstone
    • Forge Trip Hammer Cornerstone
    • Bed and Breakfast Cornerstone
    • Fiery Wrath Cornerstone
    • Blood Price Contract Cornerstone
    • Cannibalism Cornerstone
    • Improvised Tools Cornerstone
  • Animations for crops on farms have been improved. Plants should now have more natural transitions into different states when loading saves.
  • Updated the Unity Engine version. This should improve the overall stability of the game.

The current game version is 1.7.2.

SETTLEMENT SAVES & LEGACY BRANCH INFORMATION

As with all major updates, numerous systemic changes require us to close the ongoing settlements to avoid potential issues. As compensation, you’ll receive extra Citadel Resources and Royal Resupply. On a community request, we also added an option to decline that reward.

(Steam only) However, for those of you who weren’t able to finish their settlements and would very much like to do so, we also prepared a separate Legacy Branch 1.6 where we’ll keep the previous version available for a limited time.

If you want to finish your current settlement, follow the instructions below prior to playing with the new Quality of Life Update (1.7).

  1. Open Steam
  2. Right-click on Against the Storm in your library
  3. Select Properties
  4. Go to the BETAS tab
  5. Enter the access code in the “Private Betas” section. The access code is: LegacyBranch16
  6. Click on “Check code”
  7. Choose “legacy_branch_1.6” from the drop-down list
  8. Wait for the game to update the files

Once you finish the settlement on the Legacy Branch 1.6, follow the steps above, but select “None” to return to the main branch.

Warning: Legacy Branch 1.6 is not backward-compatible (returning to it from version 1.7 can cause loading problems) and will be closed later this year. Once it’s closed, Steam won’t be able to load the game unless you switch to the primary “None” branch, so we recommend doing it as soon as possible.

CONTINUE READING...

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