Yet another sneak peek of Update 1.4
Greetings, Viceroys!
It’s been a while since we announced that the upcoming DLC will be accompanied by a massive Update 1.4. The update will be free for everyone and will include, among other things:
- New system: fishing
- New resources
- New buildings
- An increased level cap (20)
- New needs
- New orders
- And many more
If you missed the announcement, you can check it out here:
Today we want to share even more previews with you!
Before we dive in, we know you’ve been wondering when the update will arrive. While we don’t have a specific date for you just yet, we’ll be sharing some time frames later in this post.
UPDATE 1.4 PREVIEW
As you can see, there are a number of changes coming to the roster of recipes and their ingredients. In Press, you will be able to produce Paste, which is one of the new goods and needs.
With the announcement of new buildings, some of you were rightly worried about the increasing number of blueprints you can roll. We’re aware that blueprint bloat can be detrimental to the game, so we’ve included several systems to reduce it, including locking certain buildings behind species. There are several buildings in the game that won’t be offered to you from the Reputation Bonus if you don’t have a species in your settlement that would benefit from them the most.
Of the new buildings introduced in Update 1.4 and the DLC, only two will not be tied to the new species. We’re also increasing the number of other buildings that are species-locked. We should end up in a similar place to where we are now, or even slightly reduce the number of buildings offered to you in each game.
Now, let’s move on to some major upcoming UX features.
Events in the Encyclopedia
Finally, all the events you discover will be added to the Encyclopedia. On its interactive page, you will be able to see what are their requirements, threats, and potential rewards for each difficulty level.
Purging Fire in the Recipes panel
That’s another long-time coming feature. You may be wondering why the Purging Fire recipe wasn’t already in the Recipes panel. The reason is that Blight Post is not a production-type building, but a special-type building (like the Forsaken Altar, Archaeologist’s Office, etc.). As a result, it wasn’t included in the Recipes panel. But not anymore! We’ve reworked it so that it appears in the panel with all the other recipes.
Assigning workers to construction sites
When a worker is assigned to a construction site, they will act as a builder first, and then work there as usual after the building is finished. Also, farmers will build farm fields if there are unconstructed fields within the range of the farm they are assigned to.
ANNOUNCEMENT INCOMING
Back in April, Warhorse Studio – creators of our producer Aron’s favorite game – announced that they would be announcing their new game soon. Michał – our programmer and designer – was baffled at the idea of announcing an announcement.
Fast forward four months and here we are announcing an announcement!
In late August, we’ll finally reveal the new species, the new biome, and the release date of DLC and Update 1.4.
May the storm be gentle on you,
Eremite Games
CONTINUE READING...
Explore the Cursed Battlefield in the new Update!
Greetings Viceroys! Today’s intro is dedicated to players with a short attention span. What’s new: Cursed Woodland’s unique mechanic: Restless...
Stormbird arrives in the new Update!
Greetings Viceroys! Look! Up in the sky!It’s a bird!No, it’s a plane!Oh, wait... It actually is a bird.A thundering Giant Stormbird. But the...
Experimental Update – Tackling Fuelxodia
Greetings Viceroys! Sacrificing goods in the Ancient Hearth was always one of the most important tools at the Viceroy’s disposal. It is a perfect...