Citizens!
In this issue, we’ll wrap up the summary of changes teased in Devlog #3. You will learn how to get rich or die tryin’ while establishing Trade Routes with other settlements. Also, discover if the refined path texture is the right type of catwalk for a human wearing new clothing. No worries, you’ll get it by the time you finish this read. IMPORTANT: Everything you’re about to see and read is a work in progress art and design. It consists of some “Developer art” or early ideas and does not represent the final quality of the game.Trade Routes
If you succeed in a City Builder Layer game (you can learn more about game layers in Devlog #3), a new settlement will appear on the map, allowing you to establish a trade route with it during subsequent runs. A special World Map panel will be available during the City Builder Layer game. There you can choose and establish the desired Relations – like perks or permanent trading options for which you pay. The fees are usually periodic and the perks or resource deliveries last as long as you can afford them or until you cancel them.

- the biome on which the settlement is located
- the final size of the settlement (small, medium, large).
Human clothing
Some time ago, we asked you for feedback regarding the new female Human worker model.

Paths
Last but not least, we tweaked the existing paths in the game, so that they look better and blend more naturally with the environment. They can also be conveniently upgraded. You can “draw” a new path over the lower-quality one to upgrade it (without manually removing the old path).
Time for your feedback
How do you like the features and improvements? Let us know in the comments or head to our Discord server and chat with us and other players.
And if you like the game and the direction in which it’s heading, then don’t forget to add it to your Steam wishlist.
May the storm be gentle on you.
Continue reading…
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