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Camps Update (Part 2) available!

Camps Update (Part 2) available! Greetings, Viceroys! The second part of the Camps Update is out now! If we worked in Hollywood, this would be a trilogy, but unfortunately for you, we’re just a bunch of gamers who happen to make games for a living. So enjoy this...

Experimental Update – Blightrot Revamp

Experimental Update – Blightrot Revamp Greetings, Viceroys! We’re back with another Experimental Branch Update. Before you start playing… HOLD UP! Make sure you know what you’re signing up for. This update is different. Think rough programmer...

Camps Update (Part 1) released!

Camps Update (Part 1) released! Greetings, Viceroys! Happy Update day! Starting today, you will be able to gather all the small food nodes with a new set of essential Small Camps.  But that’s not all! Here’s what’s new: New buildings: Small Camps Camps rebalance Glade...

Lighthouse Update is now available!

Lighthouse Update is now available! Greetings, Viceroys! The new bi-weekly update is out now. Let’s shed some light on the new features: 3 new Glade Events 2 new large decorations 4 new Deeds Improved decorations calculations Rebalanced multiple aspects of the Scarlet...

Camps Changes – Community Vote

Camps Changes – Community Vote Greetings, Viceroys! Recently, we released an Experimental Update with Primitive Camps – additional essential versions of gathering camps with reduced efficiency. Before we take the next step forward (or back) with this idea,...