fbpx

Devlog – World Map, Deeds, and Phases

Dear Viceroys! In one of our previous devlogs, we talked about how the meta systems in Against the Storm work – choosing a place to settle on the World Map, differences between biomes, buying upgrades in the Smoldering City, etc. A lot has changed since then, so...

Important Update – New Trailer and Demo Available!

Dear Viceroys! We were selected for this year’s PAX Online East Indie Showcase and we took this opportunity to share the new trailer with some important updates. You can check the trailer with the World Map & Smouldering City reveal here: Demo available now! We’re...

Devlog #7 – Blueprint Drafting System and more!

Greetings, Citizens! Are you ready for new insights into the world and the development of Against the Storm? <heavy breathing intensifies> The new devlog is here to introduce you to: Building Drafting System Exploding cores Let’s get right into it! Buildings’...

Devlog #5 – Trade routes and improvements

Citizens! In this issue, we’ll wrap up the summary of changes teased in Devlog #3. You will learn how to get rich or die tryin’ while establishing Trade Routes with other settlements. Also, discover if the refined path texture is the right type of catwalk for a...

Devlog #4 – Meta progression, new biome, and more!

Citizens!We’re back with the second instance* of Meta-progression-focused devlogs. We already covered the World Map and Smoldering City which gives us a pretty good foundation to take a deep dive into meta progression systems. In this issue, you’ll learn: How does...