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Devlog #5 – Trade routes and improvements

Citizens! In this issue, we’ll wrap up the summary of changes teased in Devlog #3. You will learn how to get rich or die tryin’ while establishing Trade Routes with other settlements. Also, discover if the refined path texture is the right type of catwalk for a...

Devlog #4 – Meta progression, new biome, and more!

Citizens!We’re back with the second instance* of Meta-progression-focused devlogs. We already covered the World Map and Smoldering City which gives us a pretty good foundation to take a deep dive into meta progression systems. In this issue, you’ll learn: How does...

Devlog #3 – Smouldering City, World Map, and more!

Citizens! It’s been a while since the last Devlog (“or any new screenshot!” – the crowd says), but there’s been a lot going on lately. Here’s a brief summary: Cartographers present the World Map. We finally know if it’s flat or not Capital City was voted...

Feel the rain on new screenshots

Citizens! Check out the new screenshots from the upcoming Gameplay Trailer. Boy, oh boy! Aren’t we spoiling you? Check out the game’s Steam page for more brand new screenshots. You can also add the game to your wishlist while you’re there! Continue...

Devlog #2 – Feedback Summary, Plans, and More!

Greetings, Citizens! It’s been a while since our last devlog and a lot has happened since then. In this issue, we’d like to sum up all the things you might have missed and share our thoughts and plans. Here are the highlights of what we’re going to cover: Festival...