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New Patch – Fixes and Improvements (0.9.16R)

Dear Viceroys! As we move closer to our first content update and an official roadmap, we released two patches with several fixes of issues you diligently reported over the last two days. Thank you for your help and overwhelmingly warm reception! Changelog (0.9.16R):...

Demo Update – Hardcore Cursed Maps, No-Pause Modifier, and more!

Dear Viceroys! You asked for an additional challenge and we’re happy to deliver. The new hardcore map will test your management finesse and the no-pause modifier will make you wish you didn’t drink this much water before playing. Cursed Woodlands – hardcore map...

Demo Patch – Additional Keybindings, Rain Collector

Dear Viceroys! We’ve added the Rain Collector building to the demo as well as some additional improvements based on your suggestions. Here’s what’s new: Added Rain Collector to Provisioner 1 (Level 2 Upgrade in the Smouldering City) – if you unlocked the Upgrade...

Demo Patch – Movable Buildings Icons, New Tooltips

Dear Viceroys! We just released the new demo patch in which we added some new features based on your feedback and fixed the reported issues. Thank you for all your feedback. Give us more! Moar! Changelog: Added the ‘Move’ icon to the moveable buildings’ blueprint...

Demo Patch – Window Scaling, Moving Farms

Dear Viceroys! Thank you for playing the demo and sharing your impressions with us. We were reminded what a thrill it is to develop the game along with you. We just released the first patch with fixes the issues you reported: Improved the in-game window scaling for...